Dnd 5e sidekick ua reddit1/18/2024 That it doesn't do much is not a large problem - leave that to the player characters, it's their show.ĭon't forget: just standing there, soaking damage, is not nothing. Why? Because you can't keep something alive unless it has level-appropriate hit points. I would say that just about the only thing a henchman needs is hit points. It is not right to give a sidekick something mechanically that a PC can't possibly have when they emulate the same concept. They also need to fix those rules so that a Warlock sidekick spellcaster doesn't get all of those warlock spells. The DM should be the one to know the sidekicks secrets, the sidekicks hidden fears, the sidekicks innermost desires. To me, the sidekick needs to be an NPC that the player can direct as a guiding force, but that the DM can grab at any moment and for which the DM is the ultimate controller. In the end, those games tended to have less, not more, role playing as people were juggling too many stats, too many actions, and too many concerns for their PCs to really fully embody either. Ther was good (characters in the game designed with secrets and ties), and bad parts (optimizing them together or using one to optimize the other). I've had multiple experiences with multi-PC games where each player played two characters. We avenged him, but I consider that year of adventurig to be amongst the best D&D I've ever had the priviledge to join, and it was due in no small part to the presence of a DM run Meepo. until he was kidnapped and murdered by an enemy force. The DM never advanced him in levels, but he adventured (hid) with us for nearly a year in real time. In the middle days, when Sunless Citadel was first released, my group adopted Meepo. he loved to play, but only had time for one game which he ran as a DM. It provided the DM with a conduit to work in adventure hooks, redirect when the game was going off course and to provide him with his adventuring fix. In the old days we had a party with no healing except an NPC cleric named Ontzlake that the DM ran. The appreciation for secondary party members has, historically in my experiences at least, been more a factor of how they were played than who played them. I figured the sidekicks might end up in the nautical book (crew as sidekicks, who wants their PC to be swabbing the deck?), but if he is tinkering with it, the sidekicks might show up later. Sometimes that turns into co-control with the DM. "If the players are using the stat block of a character/critter, that's what I mean by player control. But they're basically a second character then, more of a hireling or follower from old ad&d, than a non-player character" his answer was "Agreed. In response to "Yes, strong sidekicks can work if player controlled. The DM-controlled character/critter is rarely viewed as a party member.īut a player-controlled character/critter is often just as loved as a PC." "There is an important distinction between an NPC controlled by the DM and an NPC controlled by the players. "If a group has anxiety about their NPC companions doing well, I recommend not having NPC companions." "The sidekick rules were popular enough that I'm tinkering with a new version, in which your sidekick's starting level equals your level." At, Jeremy Crawford has a winding conversation about sidekicks.
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